
Riftbeasts
Full Guide
Flex Units
All the legendaries can be splashed for each other, but Taric is very necessary. Ashe is good if you can duo carry her with Dragon as your cap, but she can also be an alternative to Dragon as well if you don't hit.
Gameplan
This comp revolves around carrying Pebbles and using the natural Riftbeast shops to scale to 9 and cap out on Elder Dragon to win the game. This comp is very reliant on copies of Pebbles, having good items for Pebbles, and hitting 5 Riftbeast early to tempo your board to go to 9.
When to Play
- Lots of copies of the Riftbeasts, specifically Pebbles
- Tear, Rod item component starts
- Omega Riftbeast Augment on 2-1
Key Carries
Augment Priority
Since this is a comp that heavily caps out on 9 with Elder Dragon and Krug3*, you'll definitely want to think about taking econ. The shops are not econ since they upgrade your board, but that does make sure you're stable.
How to Play
Stage 2 (Early Game)
- •Think about if you want to win streak with Pebbles 2* or loss streak to guarantee a good build for him after 2-5.
- •Try to get in 5 Riftbeast as soon as possible, grabbing the 5th Riftbeast of carousel if needed.
Stage 3 (Mid Game)
- •DO NOT ROLL FOR PEBBLES. Pebbles is good enough and we really want to eventually go to 9, so just use the riftbeasts shops to find him.
- •If you are streaking and can lvl for 7 Riftbeast, it's incredibly strong Stage 3 as long as you have a decent frontline.
Stage 4+ (Late Game)
- •Think about if it's realistic to go 9 or if you need to reroll on 7 for the other Riftbeasts.
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